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Call of Duty: World at War

Call of Duty: World at War

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From: Activision Inc.
Category: Video Games

List Price: $59.99
Buy New: $41.49
You Save: $18.50 (31%)



New (60) Used (24) from $37.04

Avg. Customer Rating: 3.5 out of 5 stars 115 reviews
Sales Rank: 17

Platform: Xbox 360
ESRB: Mature
Media: Video Game
Edition: Standard
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 17 - 20 years
Operating System: Xbox 360
Shipping Weight (lbs): 2
Dimensions (in): 7.5 x 5.3 x 0.7

MPN: 83281
Model: 047875832817
UPC: 047875839816
EAN: 0047875839816
ASIN: B001AWIP68

Release Date: November 11, 2008
Availability: Usually ships in 1-2 business days

Features:
  • Call of Duty: World at War from Activision for the Xbox 360 redefines World War II gameplay
  • Battle against fearless Japanese and German soldiers in epic infantry, vehicle, and airborne missions across Pacific and European locations
  • Best-of-breed visuals, with highly-detailed character models, self-shadowing, environmental lighting and amazing special effects
  • Cooperative campaign gameplay allows up to four players to meet and play online, or a two-player local split-screen co-op
  • Online multiplayer action includes vehicle combat with tanks and a host of improved in-game, statistical features

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  • Fable II

Editorial Reviews:

Amazon.com Product Description
Call of Duty: World at War from Activision for the Xbox 360 completely changes the rules of engagement by redefining World War II gameplay. In this edition, players are thrust into the final, tension-filled battles against a new, ferocious enemy in the most dangerous and suspenseful action ever seen in a WWII title. Building on the Call of Duty 4: Modern Warfare engine, this installment promises to immerse players in gritty, chaotic combat. You'll have to band together to survive harrowing and climactic battles that defined WWII and led to the demise of the Axis powers.



Call of Duty: World at War promises to immerse players in gritty, chaotic combat. View larger.


The potent flamethrower will set the battlefield ablaze. View larger.
From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, Call of Duty: World at War's campaign gameplay employs features that were only available in multiplayer gameplay in the previous installments. With this title you can take advantage of perks, rankings, and online stats in an up-to-four-player cooperative gameplay that is sure to revolutionize the way you play Call of Duty. And with new infantry and vehicle-based weapons, such as the potent flamethrower, you'll have the tools you need to set the battlefield ablaze and defeat the enemy.



Battle against the fearless Imperial Japanese and elite German soldiers. View larger.


Engage in epic infantry, vehicle, and airborne missions across a variety of Pacific and European locations. View larger.
Advanced Enemies, New Environments, and Fearless Tactics
You've never encountered combat challenges like those presented in Call of Duty: World at War. Prepare yourself to face off against ruthless enemies who employ advanced tactics. Your foes will stop at nothing to defend their homelands. With swampy ambushes, tree-top snipers, and fearless Kamikaze attacks, there is no safe place to turn. As U.S. Marine and Russian conscripts, you'll battle against the fearless Imperial Japanese and elite German soldiers in epic infantry, vehicle, and airborne missions across a variety of Pacific and European locations. On foot, behind the wheel, or in the air, you'll have to be relentless to achieve victory.

Cutting-Edge Technology and Physics-Enabled Battlefields
Call of Duty: World at War utilizes cutting-edge technology, including highly-detailed character models, self-shadowing, environmental lighting and amazing special effects to deliver best-of-breed visuals. Depth of field, rim-lighting and texture-streaming technology bring the adrenaline-pumping combat to life. And with physics-enabled battlefields and fire that spreads realistically through environments, you'll feel immersed in battles that are both life-like and dynamic.

Cooperative Campaign Mode
For the first time in franchise history, Call of Duty introduces cooperative campaign gameplay, bringing a breath of fresh air to "No One Fights Alone." This gameplay mode allows up to four players to meet and play online, or a two-player local split-screen co-op. Now you can share the terrifying experience of campaign missions with your friends for greater camaraderie and improved tactical execution. Co-op mode also incorporates innovative multiplayer components, such as challenges, rankings and online stats, and even features a competitive co-op mode that will identify the best player on your team.

Improved Online Multiplayer Action
Call of Duty: World at War once again delivers sophisticated, class-based, online multiplayer action that has made the series famous. New additions include vehicle combat with tanks, and Call of Duty: World at War rounds out the multiplayer experience with improved features, such as persistent stats, player rankings, upgradeable weapons, squad-based gameplay, customized classes, enhanced perks, and more.



Customer Reviews:   Read 110 more reviews...

5 out of 5 stars My husband loves it   January 7, 2009
I bought this game for my husband for Christmas...he started playing it a couple of nights ago and I don't think he has gotten much sleep...he can't seem to put the controller down. I assume that means it is a great game !


5 out of 5 stars Best Game EVER!!!   January 7, 2009
This is probably the best COD game yet. The solo player game is awsome!!! alot more challanging than the previous COD games. also, once you beat the game you can play "Zombies" on co-op mode which your in a building and zombies are trying to get in and you and others go as long as you can until your taken over. Multiplayer is about the same as COD4 except the graphics are WAY better on this one. you can call in dogs which are a pain in the a$$ to kill and much more. I definatly reccomend picking up this title.


4 out of 5 stars Great Graphical Display of a Tired Genre   January 6, 2009
Overall I do enjoy playing this game and picking up a copy on sale at $35 was a steal. However, it lost its allure a little quicker than expected, perhaps because I feel like I am essentially replaying COD4 in a WW2 setting. The most frustrating thing though is the small map sizes. I spent months playing Bad Company and kind of became accustomed to large maps and a destructible environment. It really disappoints when you try to flank an enemy only to find that you are at the limits of the map while you are taking heavy fire. The story line plays out very well and this game is the best I have seen in bridging history with gameplay. The online play is enjoyable, but with small maps you had better be quick with your weapons.


4 out of 5 stars CALL OF DUTY WORLD AT WAR   January 6, 2009
MY KIDS LOVE THIS GAME AND I HAVE EVEN PLAYED WITH THEM. YOU GOTTA LIKE WAR GAMES THOUGH!MUCH MORE REALISTIC THAN HALO


4 out of 5 stars Single player is very flawed, but the rest of the game makes up for it   January 6, 2009
I was a huge COD4 fan, and I heard the mixed reviews about this game, but I had to buy it anyway simply because I liked the last one so much (best game ever, in my opinion).

I always play through the single player first, then play the other game modes, so I'll start there.

I played single player on veteran, which was a mixed bag of difficulty. Most enemies are slow on the draw and not very accurate shooters, which means all of the small dogfights are pretty easy. But veteran difficulty also ends up being really hard due to the computer being exceedingly cheap. For example, some enemies have machine guns and will blind fire around a corner at the exact moment that you walk around it, even if you have other teammates out in the open. On a related note, during big gun fights, the bad guys will throw all their grenades directly AT YOU, no matter where you are, no matter how far away you are, how many good guys are between you and the enemy, etc. I managed to play through it, but I thought these two aspects were pretty annoying.

Lastly, it seems that many of the scenes have a never ending stream of enemies; in order to progress, you must forcibly move your line up. None of your teammates will do it, so in addition to your other objectives, you'll also have to take out the enemies on the front line, then run up and dive for cover in order for the rest of your team to move up. This is kind of cheap, again, but I guess its by design in order to make the game more challenging.

Anyway, none of this is terrible when playing on veteran -- I wanted a challenge after all, I just feel like the balance of difficulty was really off in some scenes.

The major flaw with most of the single player campaigns is the linear layout of each stage. You're arbitrarily blocked off from moving around on any area of the map that isn't part of your staged path. In the very first level, even, there are some shacks that have open doors, and the game won't even let you go in there. This gets really frustrating in later stages where the game prevents you from flanking in certain situations, or forces you to take a strategically poor position. (I'm thinking in particular of one board in Japan, where you are forced to navigate through a trench, and even though there are plenty of things you could climb up on, the game forces you to stay on the low ground. Tactically this is absurd, and it strips out the element of COD4 that I liked the best: using terrain and obstacles to your advantage to gain the upper hand on an enemy force that is much larger.

The game does re-use a lot of the mechanics of the first game, so it does have that advantage. It also invents some cool new gameplay twists, such as the bonzai attackers who hide in the grass. The first such ambush is actually really artful and fun to play.

I won't bother talking about the setting or the guns, since that's all pretty obvious. The game wasn't nearly as suspenseful as the last one, for obvious reasons, but playing the older war scenario was really affected by the cut scenes in between boards which show real war footage, and are quite gritty. My roommate actually had a hard time playing the game.

After finishing the single player mode, I was thinking about rating the game 3 stars. But I decided to try two of the other game modes first: 1) zombie nazi, and 2) xbox live

1) Zombie Nazi is actually really fun. The artwork is done well and its kind of macabre and grotesque while still maintaining a bit of cheekiness. I would compare it to a zombie movie that combines a bit of the typical horror genre cheese with some legitimate terror. (Think "Dawn of The Dead") I only played it a few times, but it involves some strategy and I think will be fun to play co-op, although I haven't tried it yet.

2) The Xbox Live multiplayer, thankfully, is very faithful to the model set by COD4. The mechanics and game modes are pretty similar, with the only obvious difference being the different weapons (which also obviously changes the speed and balance of the fight). I played a few rounds tonight and it was a lot of fun. Instead of "helicopter" on a 7-frag streak, you get "Pack of wild dogs" -- which cracked me up when I saw it. Anyway, all of the barracks challenges are there, and the same level-up/unlock system which made COD4 completely engrossing.

So in light of these game modes, I raised my rating to 4 stars, with the added caveat that if you liked COD4, you will like CODWOW's multiplayer, but probably not love the single player campaign.


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